Dungeons is back - Oct 1, 2022

FracturedDream

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COMING OCTOBER 1st ...
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Dungeons has under gone some major changes
(by that we mean all of it changed ... like ALL of it)
so here is a quick summary before you get started:


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Keep Inventory is ON while on dungeons
Natural Regen is OFF
God Apples and Golden Apples have REDUCED effect
MCMMO is DISABLED
XP Bar will RESET to your DUNGEONS LEVEL (Be sure to bottle XP before adventuring)
Elytra and Ender Pearls are disabled in Haven (Dungeon Spawn), but can be used elsewhere.


Leveling System
Dungeons now has a leveling system in place. Players start at level 1 and will work their way up to a cap of 50. Killing mobs of approximately the same level (or higher) will grant the player XP towards leveling. Killing mobs below the players level may give reduced or no XP.

Getting Around
To help players not get too lost, there are Guards stationed at specific places throughout Haven (Dungeon Spawn). Talking to a Guard gives players the option to look at some basic dungeons info or to get directions (i.e. teleport) to important locations.
Additionally, the Mage Tower has Acolytes that will assist players in getting to the various Zones, Dungeons, or Challenge Bosses.



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Large open world Zones are filled with mobs for players to gain XP. Be sure to keep your eyes peeled as you explore though, you never know what dangers may be lurking in the shadows.

The Forest: Level 1-10
Just outside Haven lies a large forest. Once bright and safe, darkness has found its way into the forest. The animals of the forest have grown wilder, more violent. Travelers and townsfolk alike have disappeared from the forest's edge. Could there be something darker deep within the woods?


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Dungeons are large semi open worlds with bosses scattered throughout. Smaller groups of mobs patrol the paths waiting for unsuspecting victims to come near. But beware leaving the path, dangers lurk just beyond your sight.

The Dark Forest: Level 5-10 (Minimum Level 3)
The deepest reaches of the forest are now infested with bandits and fierce wolves. Any traveler unlucky enough to get lost this deep in the forest should seek a way out as soon as possible. Many claim there is an evil in the woods that will drives those who enter mad.


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Challenge bosses are bosses that can be faced alone or in a small group (up to 3 players). Players will need an appropriate Token to give to the Acolyte of Challenges to face a Challenge Boss.

The Wolf Pack: Level 10 (Minimum Level 5)
A trio of alpha wolves are all the remains of this once majestic pack. Driven mad by the forest, they seek to kill all who enter their domain. Every day their territory grows in size bringing it closer and closer to Haven. Many have sought to put an end to their bloodlust, but none have returned.

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The arena is a wave based, risk free way for players to enjoy fighting on dungeons. Players face 10 waves of increasing difficulty with rewards for defeating boss waves and XP for all mobs killed. Any items brought into the arena are restored when the player leaves even if the item was used or broken. Players will need an appropriate Token to give to the Arena Master to challenge an Arena.

The Goblin Arena: Levels 1-10
Hoards of goblins live caves deep under Haven. Face them and defeat their greatest warriors lest their numbers become too great and Haven is overrun!

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This is release 1 of 5 planned releases for this chapter of Dungeons. Each release will encompass 10 levels of content with its own zone, dungeon, arena, and challenge boss. The schedule for releases has not yet been determined.

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The current focus is releasing all 5 sets so Dungeons will have content for all levels 1-50. Once that is done there will be additional content added to each level set. More Challenge bosses, Quests, Mini Events, etc. are being planned as additional content once there is a complete frame in place to work from.

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With all of that out of the way ...
Welcome to Haven!
A small town holed up in a secluded mountain valley where they have been safe from many of the disasters and wars that plague the lands. But not all is as it seems. What secrets will you find waiting for you in Haven?
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HydrofluoricAcid

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My eldest played it or rather attempted to on the weekend.
His verdict was that the build as far as he saw it was very good but as for actually being able to play is was not really easy to navigate and not intuitive like old dungeons or other servers he plays.
So for now it's a 'Naa' but perhaps things may improve.
In his words: "the scenery was amazing" referring to dungeons spawn.
 

Mietm

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My eldest played it or rather attempted to on the weekend.
His verdict was that the build as far as he saw it was very good but as for actually being able to play is was not really easy to navigate and not intuitive like old dungeons or other servers he plays.
So for now it's a 'Naa' but perhaps things may improve.
In his words: "the scenery was amazing" referring to dungeons spawn.

We appreciate this feedback! Unfortunately this does not help us figure out how to improve the dungeons.

Upon arrival, there are two very large notices with instructions on how to get around.
• Are the notices not large enough?
• Is something else needed to make the notices more obvious?
• Are the menus upon speaking to the guard at the entrance of Haven unclear?

There is another notice upon walking through the entrance to Haven that mentions if you just want to start fighting - what you need to do?
• Is this notice not clear enough?
• Is it difficult to find the mage tower?

Further questions in Haven:
• Are the NPCs who do not yet do anything distracting? Are they causing the lack of intuitiveness?
• Are there not enough guard NPCs (who can teleport you everywhere and give you instructions)?
• Is the Market area where you can buy bandages and other items not easy enough to find?
• Is the Mage Tower where you are teleported to the zones and dungeons not easy enough to find?

Again, we really appreciate the feedback. If you can potentially help clarify which parts were confusing, we can improve the experience for our younger players.
 

HydrofluoricAcid

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We appreciate this feedback! Unfortunately this does not help us figure out how to improve the dungeons.

Upon arrival, there are two very large notices with instructions on how to get around.
• Are the notices not large enough?
• Is something else needed to make the notices more obvious?
• Are the menus upon speaking to the guard at the entrance of Haven unclear?

There is another notice upon walking through the entrance to Haven that mentions if you just want to start fighting - what you need to do?
• Is this notice not clear enough?
• Is it difficult to find the mage tower?

Further questions in Haven:
• Are the NPCs who do not yet do anything distracting? Are they causing the lack of intuitiveness?
• Are there not enough guard NPCs (who can teleport you everywhere and give you instructions)?
• Is the Market area where you can buy bandages and other items not easy enough to find?
• Is the Mage Tower where you are teleported to the zones and dungeons not easy enough to find?

Again, we really appreciate the feedback. If you can potentially help clarify which parts were confusing, we can improve the experience for our younger players.
Ok, So in his words he was looking to get into the actual dungeons like you would with old dungeons and there seemed to be no direct route to that, just long winded and uninteresting.
The general thrust of what he said about talking to the NPC's is that it was confusing.
Almost like a poor version of a 'Wynncraft' style experience, We all know that is a very particular server with a select and dedicated following. It's not for everyone though.
It's not easy to get a coherent answer from a 13 year old who is not interested in something he previously loved but
from what I can gather his feeling, like mine and most other old Dungeoneers, is that you've tried to do something that lacks any sort of fun or pace that made the old bosses and dungeons so much fun.
If you want that type of thing you go to Wynn but Mae dungeons was special for it's own reasons and hugely popular with a totally devoted set of players.
One thing he said is that Dungeons seemed to lack any actual 'Dungeons' at all. Like it was Kira Valley only.

For my part I think that eliminating all the people you don't agree with, you have eliminated huge creative input choosing personal feelings about people over the asset value that they were. Even to the extent of barring those who don't tow the line from Voter. That is just narcissistic and incredibly spiteful. More importantly for you, counterproductive.

All that to one side, if you want a successful Dungeons server to thrill, delight and make happy a new generation of younger players, then you are going to have to get the correct skill sets in to achieve that and look at what people actually enjoy.
Right now you have designed an environment without really including the spectrum of people you need and instead tried to impose (in a sense) what you think should be. If you know how to do it then get the fun back! Look at how snappy Hypixel or cubecraft is for young folks and try to get a similar pace to Dungeons. Once you have their attention its likely they will become a part of the server as we all once were and enjoy the rest of it.
Nothing would please me more than to hear that a group of young folks were setting the world alight on your server.
That however, is down to you....
Lol, you probably regret asking me now but I said what I did in truth not in malice.
 

FracturedDream

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I will be honest with you Hydro, there are some fair criticisms in that post, but the surrounding attitude means your impact is utterly lost. If you want a large server run by many people with a large budget, then yes Hypixel and Cubecraft are fantastic. We are not that and the comparison is neither fair nor accurate. We are not going to kill ourselves trying to be something that takes hundreds of hours for many people to do. If what you want is a smaller volunteer run server where we like trying new things and having fun, we got you. We are excited for adding that content, but we are a small team and this is not our job. We do this because we love creating, but we have other obligations and cannot spend 8 hours a day working on Maestrea. Trust me I would if I could lol.

As for voter, the only people that have ever been removed are those that cannot have conversations without attacking others. People who think having a different set of opinions and goals means its ok to call names and be rude while hiding behind "its my opinion." That attitude is in fact spiteful and utterly ruins productive conversation. There are still a variety of opinions and views in voters and we manage to have civil, productive conversations even when we do not agree.

I am glad you liked old dungeons. Not everyone did. That's how it will always go. Many of the changes being made started with feedback from old dungeons. Not everyone is going to like it and that's ok. ATM new dungeons is a sort of beta version in that there is a lot missing that is planned. Even in the announcement post we say its setting the framework and foundation for building on and there will be more added. We are excited for that to happen, but it will take time.
 

HydrofluoricAcid

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I will be honest with you Hydro, there are some fair criticisms in that post, but the surrounding attitude means your impact is utterly lost. If you want a large server run by many people with a large budget, then yes Hypixel and Cubecraft are fantastic. We are not that and the comparison is neither fair nor accurate. We are not going to kill ourselves trying to be something that takes hundreds of hours for many people to do. If what you want is a smaller volunteer run server where we like trying new things and having fun, we got you. We are excited for adding that content, but we are a small team and this is not our job. We do this because we love creating, but we have other obligations and cannot spend 8 hours a day working on Maestrea. Trust me I would if I could lol.

As for voter, the only people that have ever been removed are those that cannot have conversations without attacking others. People who think having a different set of opinions and goals means its ok to call names and be rude while hiding behind "its my opinion." That attitude is in fact spiteful and utterly ruins productive conversation. There are still a variety of opinions and views in voters and we manage to have civil, productive conversations even when we do not agree.

I am glad you liked old dungeons. Not everyone did. That's how it will always go. Many of the changes being made started with feedback from old dungeons. Not everyone is going to like it and that's ok. ATM new dungeons is a sort of beta version in that there is a lot missing that is planned. Even in the announcement post we say its setting the framework and foundation for building on and there will be more added. We are excited for that to happen, but it will take time.
Ok, firstly there is no 'attitude' as you put it. I've always spoken bluntly, honestly and from good underlying motive.
Secondly, people have been excluded from voter needlessly and that was done because robust opinion is not accepted. I was excluded from voter without reason and certainly not for attacking anyone.
If people don't like me attacking a certain Modus operandi then that's not my problem. It's not personal.
Many staff and players gave left due to poor treatment, that's a fact.
I have had to put up with being accused of things I did not do by an admin, who on me demanding evidence, had to back down. That's personal!
Lastly you miss the point about Hypixel etc.
I did not say Mae should be like that, what I meant was that the instant fun we all got from the bosses is lost and that's what a young folks (and old ones) need. I don't like Hypixel or the others really and I'm not in the Wynn zone either right now.
Player numbers have spoken loudly but no one seems to want to listen or get input from those of us who made Dungeons our lives for a time.
That's sad.
Look, if my manner is unduly offensive then I apologise but don't get that confused with 'attitude'
I hope for the remaining players that a new community develops but presently it seems more needs to be done for that to happen.
 

FracturedDream

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I am glad you mean well Hydro, and I do believe you mean that. But your communications are often aggressive and outright accusatory. Heck, the last major conversation I had with you was over a forum post in general when you told us we had targeted you because the post needed approval. **Like every other post in the general forum** It makes for a very hard time communicating when every minor inconvenience is thrown around like it somehow constituted an attack. The same is true for voter. There are very few requirements to be in the voter program. You have indeed been denied for issues with aggressive and accusatory communications. If that is what you are calling "robust opinions" I would challenge that and call it "negative attitude." You are welcome to have negative opinions about content and even rules. Calling staff narcissistic because you disagree with content being made or direction of the server is not helping anyone. Its not constructive feedback.

I do in fact know in the past there have been accusations that should never have been made. I do not know the circumstance to which you are referring, but in the history of the server there have been a number of things that happened that no current staff member would have supported. I'm sorry that happened to you. But if an instance of staff misbehaving years ago is your reasoning for abusing current staff then I would honestly ask you to take a step back and re evaluate. If you think it is an on going issue send the evidence to Jare. I will be honest I've seen this claim many times now and I have yet to see it backed up regarding any current staff member.

As a final thought, you are correct I am not seeking out old dungeons players for their opinions. I am seeking out opinions of people playing the server. The dungeons being built now will be nothing like the old dungeons. Its not meant to be. Many players had fun with old dungeons, but it was already dead even before the last towny reset. What is being built now is not based on what was there before. Anyone who wants to be a part of it I would highly encourage to come actually play it. If its not to your taste that is completely fair. If it is stick around and give us constructive feedback. At the end of the day this is a game we all play for fun. Find what makes it fun for you and do that.
 

HydrofluoricAcid

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I am glad you mean well Hydro, and I do believe you mean that. But your communications are often aggressive and outright accusatory. Heck, the last major conversation I had with you was over a forum post in general when you told us we had targeted you because the post needed approval. **Like every other post in the general forum** It makes for a very hard time communicating when every minor inconvenience is thrown around like it somehow constituted an attack. The same is true for voter. There are very few requirements to be in the voter program. You have indeed been denied for issues with aggressive and accusatory communications. If that is what you are calling "robust opinions" I would challenge that and call it "negative attitude." You are welcome to have negative opinions about content and even rules. Calling staff narcissistic because you disagree with content being made or direction of the server is not helping anyone. Its not constructive feedback.

I do in fact know in the past there have been accusations that should never have been made. I do not know the circumstance to which you are referring, but in the history of the server there have been a number of things that happened that no current staff member would have supported. I'm sorry that happened to you. But if an instance of staff misbehaving years ago is your reasoning for abusing current staff then I would honestly ask you to take a step back and re evaluate. If you think it is an on going issue send the evidence to Jare. I will be honest I've seen this claim many times now and I have yet to see it backed up regarding any current staff member.

As a final thought, you are correct I am not seeking out old dungeons players for their opinions. I am seeking out opinions of people playing the server. The dungeons being built now will be nothing like the old dungeons. Its not meant to be. Many players had fun with old dungeons, but it was already dead even before the last towny reset. What is being built now is not based on what was there before. Anyone who wants to be a part of it I would highly encourage to come actually play it. If its not to your taste that is completely fair. If it is stick around and give us constructive feedback. At the end of the day this is a game we all play for fun. Find what makes it fun for you and do that.
We agree to disagree and that's fine.
The issue I had was with a current admin, yes I most certainly do have chat logs. I'll send them to Jare and yourself as I will not be branded a liar by you or anyone else.
As I stated to said admin at the time I have also seen the utterly horrid communications said admin made about others imagining no one else would see them! well they did.
 
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