Maestrea's Dungeons Database [DO NOT POST HERE] (WIP)

Tankdest22

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Jun 29, 2017
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#1
Hello fellow Maestreans! Have you ever been in the dungeons and were like, "Man I could really use some comprehensive information on the mobs and dungeons of dungeons so I can make appropriate farming strategies!"? Well think no more as I have delivered as part of popular request I will be adding many entries here on this thread to help players get to know the nitty and gritty of each mob and how their mechanics work! New information will be added over time so be sure to check back occasionally!

If you do have any suggestions regarding this Database, feel free to PM me ingame or on discord!

The Following is also hidden from the database for obvious reasons:
- Easter Egg Bosses (psst. that's what they (+<numberhere>) means...)
- Easter Egg Mobs
- Super weak distraction mobs like Twitchers and Restless Visitors
- NPCS, Tutorial Mobs, Joke Mobs etc.

DO NOT COMMENT ON THIS THREAD! ALL COMMENTS OTHER THAN STAFF OR MINE WILL BE DELETED WITHOUT WARNING! THANK YOU!

THE DATABASE BEGINS BELOW!

CURRENTLY A WORK IN PROGRESS...
 
Last edited:

Tankdest22

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Content Member
Jun 29, 2017
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#2
DUNGEON 1 - FORGOTTEN SEWERS
Difficulty: Easy
Length: Short
Bosses: 1


Enemies
Rotten Explorer
Health: 18
Armor Points: 2 (+3)
Damage: 1
Skills: [None]
Droptables Used:
Dungeon1_RareItems_DT
Dungeon1_DT_Common

Decayed Zombie
Health: 19
Armor Points: 2 (+2)
Damage: 2
Skills: [None]
Droptables Used:
Dungeon1_RareItems_DT
Dungeon1_DT_Common

Slow Zombie
Health: 20
Armor Points: 2 (+4)
Damage: 2
Skills: [None]
Droptables Used:
Dungeon1_RareItems_DT
Dungeon1_DT_Common

Spooky Skeleton
Health: 20
Armor Points: 0 (+3)
Damage: 2
Skills: [None]
Droptables Used:
Dungeon1_RareItems_DT
Dungeon1_DT_Common

Skinny Skeleton
Health: 18
Armor Points: 0 (+5)
Damage: 1
Skills: [None]
Droptables Used:
Dungeon1_RareItems_DT
Dungeon1_DT_Common

Bosses
Fatal Skeleton - Final Boss
Health: 100
Armor Points: 0 (+5)
Damage: 5
Skills:
[Punch] - Attacks the enemy with a punch. Dealing 2 damage. Prevents knockback and immunity.
Droptables Used:
Dungeon1_RareItems_DT
Dungeon1_DT_Boss

Droptables
Dungeon1_RareItems_DT:
Possible Drops:
- Old Sword
- Damaged Cap
- Lost Tunic
- Torn Pants
- Worn Out Shoes
Dungeon1_DT_Common:
Possible Drops:
- Quick Heal x1
- Dungeon Key Fragment x1
- Regular Essence x1
- Copper Coin x1-5
- Experience Points x1-2
- Fabled Book x1


Dungeon1_DT_Boss:
Possible Drops:
- Quick Heal x1
- Dungeon Key Fragment x1
- Copper Coin x3-12
- Silver Coin x1
- Regular Essence x1-2
- Book Of Tomes x1
- Experience Points x2-5
- Fabled Book x1
- Enderius Challenge Token Crystal Socket x1
 
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Tankdest22

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Jun 29, 2017
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#3
DUNGEON 2 - ICE CAVERNS
Difficulty: Easy
Length: Short
Bosses: 2


Enemies
Frozen Explorer
Health: 28
Armor Points: 2 (+3)
Damage: 3
Skills: [None]
Droptables Used:
Dungeon2_RareItems_DT
Dungeon2_DT_Common

Frostbitten Miner
Health: 38
Armor Points: 2 (+1)
Damage: 4
Skills: [None]
Droptables Used:
Dungeon2_RareItems_DT
Dungeon2_DT_Common

Cold Zombie
Health: 32
Armor Points: 2 (+1)
Damage: 4
Skills: [None]
Droptables Used:
Dungeon2_RareItems_DT
Dungeon2_DT_Common

Ice Skeleton
Health: 38
Armor Points: 0 (+3)
Damage: 1-10
Skills: [None]
Droptables Used:
Dungeon2_RareItems_DT
Dungeon2_DT_Common

Frozen Mage
Health: 30
Armor Points: 0 (+6)
Damage: 3
Skills:
[Frozen Bolt] - Fires a bolt made of ice at the enemy dealing 5 damage and inflicting Slowness I for 5 seconds.
Droptables Used:
Dungeon2_RareItems_DT
Dungeon2_DT_Common

Bosses
Essence of Famine
Health: 240
Armor Points: 2 (+3)
Damage: 5
Skills:
[Voracious Appitite - Passive] - Heals 5 health with every attack and melee attacks deal an additional 2 damage.
Droptables Used:
Dungeon2_RareItems_DT
Dungeon2_DT_Boss

Frost Titan - Final Boss
Health: 260
Armor Points: 2
Damage: 6
Skills:
[Frozen Bolt] - Fires a bolt made of ice at the enemy dealing 5 damage and inflicting Slowness I for 5 seconds.
[Frozen Aura - Passive] - Constantly inflicts enemies within 8m with Slowness II for 5 seconds.
Droptables Used:
Dungeon2_RareItems_DT
Dungeon2_DT_Boss

Droptables
Dungeon2_RareItems_DT:
Possible Drops:
- Frozen Axe
- Cold Bow
- Frozen Miner Helm
- Frost-Touched Tunic
- Ice Pants
- Frost Resistant Shoes
Dungeon2_DT_Common:
Possible Drops:
- Quick Heal x1
- Dungeon Key Fragment x1
- Regular Essence x1
- Copper Coin x5-10
- Silver Coin x1
- Experience Points x2-4
- Book Of Tomes x1
- Fabled Book x1


Dungeon2_DT_Boss:
Possible Drops:
- Quick Heal x1
- Dungeon Key Fragment x1
- Copper Coin x5-20
- Regular Essence x1-2
- Book Of Tomes x1
- Experience Points x3-6
- Fabled Book x1
- Enderius Challenge Token Crystal Socket x1
 
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Tankdest22

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Jun 29, 2017
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#4
DUNGEON 3 - DRAGON BANE'S LAIR
Difficulty: Easy
Length: Short
Bosses: 1


Enemies
Lesser Flame Elemental
Health: 32
Armor Points: 0
Damage: 5
Skills: [None]
Droptables Used:
Dungeon3_RareItems_DT
Dungeon3_DT_Common

Flame Elemental
Health: 42
Armor Points: 0
Damage: 6
Skills: [None]
Droptables Used:
Dungeon3_RareItems_DT
Dungeon3_DT_Common

Molten Guardian
Health: 30
Armor Points: 8
Damage: 2
Skills:
[Molten Body - Passive] - Chance to cast [Ember] when attacked. Dealing 3 damage and lighting the attacker on fire for 4 seconds.
Droptables Used:
Dungeon3_RareItems_DT
Dungeon3_DT_Common

Lava Spawn
Health: 40
Armor Points: 8
Damage: 3
Skills:
[Division - Passive] - Upon dying, splits into 2-4 Mini-Lava Spawns.
Droptables Used:
Dungeon3_RareItems_DT
Dungeon3_DT_Common

Burnt Bones...
Health: 35
Armor Points: 0 (+3)
Damage: 4
Skills: [Spamming...]
Droptables Used:
Dungeon3_RareItems_DT
Dungeon3_DT_Common

Bosses
Dragon's Bane - Final Boss
Health: 325
Armor Points: 0
Damage: 5
Skills:
[Firey Body - Passive] - Lights all enemies within 16m on fire whenever you are attacked.
[Fire Blast] - Unleashes an explosion of heat dealing 12 damage to all enemies within 12m as well as lighting them on fire for 10 seconds.
[Blaze Meteors] - Upon reaching 50% health. Attacks enemies with many fireballs each dealing 3 damage and lighting enemies nearby the impact area for 10 seconds.
Droptables Used:
Dungeon3_RareItems_DT
Dungeon3_DT_Boss


Droptables
Dungeon3_RareItems_DT:
Possible Drops:
- Flame Axe
- Everburn
- Enflamed Helm
- Magmatic Chestplate
- Torched Leggings
- Lava Walkers
Dungeon3_DT_Common:
Possible Drops:
- Quick Heal x1
- Dungeon Key Fragment x1
- Regular Essence x1
- Sturdy Essence x1
- Copper Coin x5-10
- Silver Coin x1-2
- Experience Points x4-6
- Book Of Tomes x1
- Fabled Book x1


Dungeon3_DT_Boss:
Possible Drops:
- Quick Heal x1
- Dungeon Key Fragment x1
- Copper Coin x20-40
- Silver Coin x2-3
- Regular Essence x1-2
- Sturdy Essence x1-2
- Book Of Tomes x1
- Experience Points x4-6
- Fabled Book x1
- Enderius Challenge Token Crystal Socket x1
- Bone Gang Challenge Token x1
 
Last edited:

Tankdest22

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Jun 29, 2017
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#5
DUNGEON 4 - SKY SANCTUM
Difficulty: Moderate
Length: Short
Bosses: 2


Enemies
Kamikaze
Health: 2
Armor Points: 0
Damage: 1
Skills:
[Wind Bomber - Passive] - Explodes upon melee attacking an enemy dealing 10 damage and knocking back enemies within 5m. Kills the casting mob when this passive is activated.
Droptables Used:
Dungeon4_RareItems_DT
Dungeon4_DT_Common

Wind Minion
Health: 30
Armor Points: 2 (+2)
Damage: 4
Skills: [None]
Droptables Used:
Dungeon4_RareItems_DT
Dungeon4_DT_Common

Wind Warrior
Health: 60
Armor Points: 2 (+4)
Damage: 6
Skills: [None]
Droptables Used:
Dungeon4_RareItems_DT
Dungeon4_DT_Common

Slapshot
Health: 52
Armor Points: 2 (+7)
Damage: 6
Skills:
[Wind Imuned - Passive] - Melee attacks deal additional knockback.
Droptables Used:
Dungeon4_RareItems_DT
Dungeon4_DT_Common

Custodian
Health: 80
Armor Points: 0
Damage: 4
Damage Modifires:
- Melee and Skill damage (-75%)
- Ranged damage (+15%)
Skills:
[Gust of Wind] - Blows a powerful gust of wind at the enemy dealing 4 damage and inflicting Levitation II for 1 second.
Droptables Used:
Dungeon4_RareItems_DT
Dungeon4_DT_Common

Dark Punch
Health: 55
Armor Points: 2 (+10)
Damage: 6
Skills:
[Disorienting Punch - Passive] - Inflicts Slowness III for 3 seconds and Nausea I for 4 seconds with every attack.
Droptables Used:
Dungeon4_RareItems_DT
Dungeon4_DT_Common

Wind Sentinel
Health: 90
Armor Points: 0
Damage: 4
Skills:
[Wind Barrier - Passive] - Completely negates the damage from any enemy skills while active and will protect you from 1 hit from a melee or ranged weapon. You will become vulnerable to skill damage again if the barrier is destroyed.
Droptables Used:
Dungeon4_RareItems_DT
Dungeon4_DT_Common

Bosses
Storm Crystal
Health: 450
Armor Points: 2
Damage: 4
Skills:
[Storm Aspect - Passive] - Chance to attack an enemy with [Storm Strike] dealing 7 damage and inflicting Slowness I for 10 seconds upon dealing any damage to an enemy.
[Ball Lightning] - Fires and ball of deadly electricity at the enemy. Dealing 12 damage and inflicting Slowness III for 10 seconds if it hits an enemy.
Droptables Used:
Dungeon4_RareItems_DT
Dungeon4_DT2
NOTE: This boss is REQUIRED to be killed to progress in Sky Sanctum.

Tempest - Final Boss
Health: 600
Armor Points: 0 (+7)
Damage: 4 (Melee) 1-10 (Ranged)
Skills:
[Storm Aspect - Passive] - Chance to attack an enemy with [Storm Strike] dealing 7 damage and inflicting Slowness I for 10 seconds upon dealing any damage to an enemy.
[King of the Storms - Passive] - At 85% and 60% health, summons a [Tempestral Wind] which moves slowly towards it's target. Flinging the target a great distance, dealing 12 damage and infliciting Nausea I for 10 seconds if the target is within 7m.
[Windy Reinforcements - Passive] - At 40% and 20% health, summons 2 [Wind Warriors] to aid in battle.
[Tempest Blast - Melee Only] - Fires a blast of compressed air at your enemy dealing 10 damage and flinging them into the air should they be hit.
[Tempest Volley - Ranged Only] - Rapidly fires 5 arrows at the enemy, each dealing 5 damage.
Droptables Used:
Dungeon4_RareItems_DT
Dungeon4_DT_Boss


Droptables
Dungeon4_RareItems_DT:
Possible Drops:
- Whirlwind Bow
- Tornado Helm
- Wind Guardian Chestplate
- Hurricane Leggings
- Torrent Boots
Dungeon4_DT_Common:
Possible Drops:
- Quick Heal x1
- Dungeon Key Fragment x1
- Sturdy Essence x1
- Copper Coin x20-40
- Silver Coin x1-3
- Experience Points x6-8
- Book Of Tomes x1
- Fabled Book x1


Dungeon4_DT2:
Possible Drops:
- Quick Heal x1
- Dungeon Key Fragment x1
- Copper Coin x20-40
- Silver Coin x2-4
- Sturdy Essence x1

- Book Of Tomes x1
- Experience Points x6-8
- Fabled Book x1
- Enderius Challenge Token Crystal Socket x1
- Bone Gang Challenge Token x1


Dungeon4_DT_Boss:
Possible Drops:
- Quick Heal x1
- Dungeon Key Fragment x1
- Copper Coin x20-40
- Silver Coin x2-5
- Sturdy Essence x1-2

- Book Of Tomes x1-2
- Experience Points x6-8
- Fabled Book x1
- Enderius Challenge Token Crystal Socket x1
- Bone Gang Challenge Token x1
 
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Tankdest22

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Jun 29, 2017
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#6
DUNGEON 5 - FORGOTTEN JUNGLE
Difficulty: Moderate
Length: Medium
Bosses: 5 (+1)


Enemies
Jungle Spiderling
Health: 25
Armor Points: 0
Damage: 4
Damage Modifiers:
- Damage while on fire (+500%)
Skills: [None]
Droptables Used:
Dungeon5_RareItems_DT
Dungeon5_DT_Weak

Jungle Fetish
Health: 30
Armor Points: 0
Damage: 4
Damage Modifiers:
- Damage while on fire (+500%)
Skills: [None]
Droptables Used:
Dungeon5_RareItems_DT
Dungeon5_DT_Weak

Jungle Spider Mother
Health: 150
Armor Points: 0
Damage: 7
Damage Modifiers:
- Damage while on fire (+500%)
Skills:
[Mother of Spiders - Passive] - Spawns with 2 [Jungle Spiderlings] to aid in defense and when defeated spawns an additional 3 [Jungle Spiderlings] to attack the enemy.
[Poison Shot] - Spits a ball of poison at the enemy dealing 5 damage and inflicting Poison II for 7 seconds.
Droptables Used:
Dungeon5_RareItems_DT
Dungeon5_DT_Common

Jungle Boar
Health: 65
Armor Points: 2
Damage: 7
Damage Modifiers:
- Damage while on fire (+500%)
Skills: [None]
Droptables Used:
Dungeon5_RareItems_DT
Dungeon5_DT_Common

Forsaken Zombie
Health: 70
Armor Points: 2 (+3)
Damage: 6
Damage Modifiers:
- Damage while on fire (+500%)
Skills: [None]
Droptables Used:
Dungeon5_RareItems_DT
Dungeon5_DT_Common

Forsaken Skeleton
Health: 60
Armor Points: 0 (+3)
Damage: 1-10
Damage Modifiers:
- Damage while on fire (+500%)
Skills: [None]
Droptables Used:
Dungeon5_RareItems_DT
Dungeon5_DT_Common

Jungle Fetish Shaman
Health: 160
Armor Points: 0 (+4)
Damage: 5
Damage Modifiers:
- Damage while on fire (+500%)
Skills:
[Summon Fetish] - Summons a [Jungle Fetish] to assist you in battle. The minion will expire after 30 seconds if not defeated. Has a 40% chance to summon an additional minion.
[Jungle Bolt] - Fires a bolt at the enemy dealing 5 damage.
Droptables Used:
Dungeon5_RareItems_DT
Dungeon5_DT_Common

Dark Totem
Health: 200
Armor Points: 0 (+3)
Damage: 0
Damage Modifiers:
- Damage while on fire (+500%)
- Ranged damage (+50%)
Skills:
[Dark Bolt] - Fires a dark bolt that deals 6 damage and inflicts Wither I for 10 seconds.
Droptables Used:
Dungeon5_RareItems_DT
Dungeon5_DT_Common

Bloater
Health: 125
Armor Points: 2 (+3)
Damage: 6
Damage Modifiers:
- Damage while on fire (+500%)
Skills:
[Infected Corpse - Passive] - Explodes into a poisonous cloud upon being killed.
Droptables Used:
Dungeon5_RareItems_DT
Dungeon5_DT_Common

Bosses
Essence of Pestilence
Health: 600
Armor Points: 0
Damage: 10
Damage Modifiers:
- Damage while on fire (+500%)
Skills:
[Sickening Resolve - Passive] - When attacked, has a chance to unleash a poison cloud around you poisoning enemies who enter the cloud.
[Ground Slam] - Jumps and lands onto the ground creating a small shockwave dealing 12 damage and inflicting Weakness I for 20 seconds.
[Lesser Poison Blast] - Fires 8 poison bolts in an octagonal direction around you. Enemies hit by this attack are dealt 5 damage and inflicted with Poison II for 7 seconds.
Droptables Used:
Dungeon5_RareItems_DT
Dungeon5_DT_MiniBoss


Queen Maestrax
Health: 450
Armor Points: 0
Damage: 7
Damage Modifiers:
- Damage while on fire (+500%)
Skills:
[Call of the Queen - Passive] - Upon reaching 50% health. Calls upon the support of 8 [Jungle Spiderlings] to assist in battle.
[Unholy Bolt] - Fires a bolt of chaotic and unnatural energy at the enemy dealing 3 true damage* and inflicting Hunger II for 10 seconds.
[Lay Poison Bomb] - Lay a large egg that explodes after a few seconds leaving a poisonous cloud behind. The explosion deals 12 damage. Lays a 2nd Bomb if you are below 50% health.
Droptables Used:
Dungeon5_RareItems_DT
Dungeon5_DT_MiniBoss


Lah'rak the Summoner
Health: 400
Armor Points: 0 (+4)
Damage: 6
Damage Modifiers:
- Damage while on fire (+500%)
Skills:
[Summon Twitcher] - Summons Twitchers to attack and distract the enemy.
[Jungle Bolt Burst] - Fires 4 bolts in quick succession at the enemy. Each deals 5 damage.
Droptables Used:
Dungeon5_RareItems_DT
Dungeon5_DT_MiniBoss


Nuk the Forsaken One
Health: 600 - (120 Phase II)
Armor Points: 2 (+5) - (0 Phase II)
Damage: 6
Damage Modifiers:
- Damage while on fire (+500%)
Skills:
[Bash] - Furiously attacks the target. Inflicting 10 damage and stunning the enemy for 4 seconds.
[Unleashed Rage - Passive] - Upon being defeated. Comes back with 120 health and gains a massive speed boost to attack the enemy. Enemies attacked after being revived will be set on fire for 4 seconds.
Droptables Used:
Dungeon5_RareItems_DT
Dungeon5_DT_MiniBoss


Shlak'Tar - Final Boss
Health: 1,000
Armor Points: 0 (+7)
Damage: 8
Damage Modifiers:
- Damage while on fire (+500%)
- Ranged damage (-25%)
Skills:
[Totem of Regeneration - Passive] - Periodically heals 7% of your MAX HP. Defeating the associated totem removes this effect.
[Totem of Defense - Passive] - Reduce all incoming damage by 40%. Defeating the associated totem removes this effect.
[Totem of Fire Resistance - Passive] - Grants immunity to fire based skills and being set on fire. Defeating the associated totem removes this effect.
[Wrath of a Diety - Passive] - Every 20% health lost, you will summon minions to support you. More and tougher minions are spawned the more health you lose.
[Grapple] - Launches a hook at the target. Yanking them much closer if successfully hit. Additionally deals 2 damage.
[Whirlwind] - Stops all movement to unleash a deadly spinning attack dealing 5 damage every 1/2 second the enemy is caught in the attack. Can use [Grapple] while this skill is active.
Droptables Used:
Dungeon5_RareItems_DT
Dungeon5_DT_Boss


Droptables
Dungeon5_RareItems_DT:
Possible Drops:
- Spiked Square Shield
- The Roman Torch
- Jungle Eliminator
- Jungle Blessing
- The Stone Guard
- Ancient Leggings
- Jungle Stompers
Dungeon5_DT_Common:
Possible Drops:
- Quick Heal x1
- Dungeon Key Fragment x1
- Sturdy Essence x1
- Silver Coin x2-4

- Experience Points x8-10
- Book Of Tomes x1-2


Dungeon5_DT_Weak:
Possible Drops:
- Quick Heal x1
- Dungeon Key Fragment x1
- Sturdy Essence x1
- Copper Coin x20-40
- Silver Coin x2-4

- Experience Points x4-5
- Book Of Tomes x1


Dungeon5_DT_MiniBoss:
Possible Drops:
- Quick Heal x1
- Dungeon Key Fragment x1
- Silver Coin x2-4
- Sturdy Essence x1-2

- Book Of Tomes x1-2
- Experience Points x8-10
- Enderius Challenge Token Crystal Socket x1
- Bone Gang Challenge Token x1


Dungeon5_DT_Boss:
Possible Drops:
- Quick Heal x1
- Dungeon Key Fragment x1
- Silver Coin x3-5
- Sturdy Essence x1-2

- Book Of Tomes x1-2
- Experience Points x8-10
- Enderius Challenge Token Crystal Socket x1
- Bone Gang Challenge Token x1
 
Last edited:

Tankdest22

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Content Member
Jun 29, 2017
144
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48
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Pennsylvania, USA
#7
DUNGEON 6 - MIDNIGHT CARNIVAL
Difficulty: Hard
Length: Medium
Bosses: 4 (+1)


Enemies
Carnival Illusion Performer
Health: 100
Armor Points: 0
Damage: 1-10
Damage Modifiers:
- Damage while on fire (+500%)
Skills: [None]
Droptables Used:
Dungeon6_RareItems_DT
Dungeon6_DT_Common

Possessed Prize Toy - Fire, Ice, Poison

Health: 110
Armor Points: 2
Damage: 4
Skills:
[Elemental Augmentation - Passive] - Will either set enemies on fire, slow them down or poison them with every attack depending on the variant.
Droptables Used:
Dungeon6_RareItems_DT
Dungeon6_DT_Weak

Haunted Boat
Health: 80
Armor Points: 2
Damage: 6
Skills: [None]
Droptables Used:
Dungeon6_RareItems_DT
Dungeon6_DT_Weak

Zombie Clown
Health: 175
Armor Points: 2 (+7)
Damage: 7
Skills: [None]
Droptables Used:
Dungeon6_RareItems_DT
Dungeon6_DT_Common

Carnival Bouncer
Health: 140 (120 Melee Variant)
Armor Points: 0
Damage: 1-10 (7 Melee Variant)
Skills:
[Explosive Arrow - Ranged Variant Only] - Charges up a powerful arrow the explodes upon making contact with an enemy dealing 15 damage.
[Flurry - Melee Variant Only] - Rapidly attacks the enemy with quick strikes. Each one dealing 2 damage.
Droptables Used:
Dungeon6_RareItems_DT
Dungeon6_DT_Common

Deadly Toy Launcher

Health: 300
Armor Points: 0 (+3)
Damage: 0
Skills:
[Deadly Toys...] - Fires a bunch of "deadly toys" at the enemy. Dealing 7 per hit.
Droptables Used:
Dungeon6_RareItems_DT
Dungeon6_DT_Common

Operator
Health: 320
Armor Points: 2 (+8)
Damage: 8
Skills:
[Repulsor] - Enters a defensive stance reducing all damage taken by 60% and gaining Strength I for 5 seconds.
[First Aid] - Has a chance upon being damaged below 50% health to consume a Quick Heal and heal 20% of your MAX HP.
Droptables Used:
Dungeon6_RareItems_DT
Dungeon6_DT_Common

Carnival Janitor
Health: 230
Armor Points: 0
Damage: 4
Skills:
[Sweep] - Vigorously sweeps at the enemy dealing 2 true damage to enemies caught in the way. Pierces through enemies.
Droptables Used:
Dungeon6_RareItems_DT
Dungeon6_DT_Common

Entertaining Clown
Health: 400
Armor Points: 2 (+6)
Damage: 8
Skills:
[Throw Bombs] - Prepares to throw 3 bombs at the target. Each one dealing 20 damage and inflicting Slowness III for 5 seconds if they hit a target.
Droptables Used:
Dungeon6_RareItems_DT
Dungeon6_DT_Common


PART II of D6's Datalog Below
 
Last edited:

Tankdest22

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Content Member
Jun 29, 2017
144
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#8
Part II of Dungeon 6
Because of the 10k Character limit... :/


Bosses
Chained Astray
Health: 700
Armor Points: Varies
Damage: 9
Skills:
[Broken Promises - Passive] - Every 20% health lost a piece of the chain binding you breaks off and attacks an enemy. Upon the final chain being removed you are fully healed and permanently gain 20% movement speed and +6 attack damage as well as summon two [Panicking Carnival Bouncers] that will attempt to attack you or your enemies.
[Repulsor] - Enters a defensive stance reducing all damage taken by 60% and gaining Strength I for 5 seconds.
[Flurry] - Rapidly attacks the enemy with quick strikes. Each one dealing 2 damage.
Droptables Used:
Dungeon6_RareItems_DT
Dungeon6_DT_MiniBoss

Daredevil
Soulless Rider
Health: 500
Armor Points: 2 (+10)
Damage: 9
Damage Modifiers:
- Suffocation Immunity
Skills:
[Death Link - Passive] - All attacks heal [Daredevil] 5 health.
[Death Bolt] - Fires a bolt infused with death at the enemy dealing 1 true damage.
Droptables Used:
Dungeon6_RareItems_DT
Dungeon6_DT_Common


Daredevil
Health: 1,000
Armor Points: 2
Damage: 9
Skills:
[Soul Absorb - Passive] - Melee attacks heal 10 health.
[Soul Stealers] - At 70%, 50% and 30% health, summons 3 [Soul Stealers] which heal you 5 hp with every attack they land.
[Death Rush] - Rapidly fires death bolts at the enemy. Each one deals 1 true damage and heals you 5 health per successful hit.
Droptables Used:
Dungeon6_RareItems_DT
Dungeon6_DT_MiniBoss

Essence of Death
Health: 1,400
Armor Points: 2
Damage: 11
Skills:
[Quick Footed - Passive] - Has a chance to dodge an attack. Healing 15 health.
[Aura of Death - Passive] - Upon being attacked has a chance to unleash an aura of death for 6 seconds inflicting Wither I and Slowness II for 6 seconds. As well as dealing 6 damage every second an enemy is in the aura.
[Triple Death Bolt] - Fires three death bolts in a spread at the enemy. Each one dealing 20 damage and inflicting Slowness III for 10 seconds.

[Flurry] - Rapidly attacks the enemy with quick strikes. Each one dealing 2 damage.
Droptables Used:
Dungeon6_RareItems_DT
Dungeon6_DT_MiniBoss

Sideshow - Final Boss
-=[PHASE I]=-
Health: 300 + 300 + 350 + 350
Armor Points: Varies
Damage: 7 + 8 + 9 + 10
Skills:
[Toying with Prey - Passive - Beginning of fight only] - At the start of the battle, ambushes the enemies with 4 of his personal bouncers.
[Master of Disguise - After bouncers have been defeated only] - Uses various costumes to attack the enemy after the bouncers have been defeated. Destroying a costume increases the damage of the next costume by 1 and health by 50 for every 2 costumes destroyed.
[Flurry - All Costumes] - Rapidly attacks the enemy with quick strikes. Each one dealing 2 damage.
-=[PHASE II]=-
Health: 1,500
Armor Points: 0 (+6)
Damage: 11
Skills:
[Destroyer of Fun - Passive] - Periodically summons [Restless Visitors] to attack the enemy. They vanish after 30 seconds.
[Quick Footed - Passive] - Has a chance to dodge an attack. Healing 15 health.
[Let the Fun Begin - Passive] - At 75%, 50% and 25% health vanishes and hides into one of three different boxes. One box explodes upon opening. Another box summons 1 [Carnival Illusion Performer], 1 [Zombie Clown], and 4 [Restless Visitors] and the final box reveals him. The boxes will be randomized every time this passive is activated. Sideshow will be invulnerable to damage until he is revealed and any boxes that do not reveal him upon opening will heal him 5% of his MAX HP.

[Flurry] - Rapidly attacks the enemy with quick strikes. Each one dealing 2 damage.
Droptables Used:
Dungeon6_RareItems_DT
Dungeon6_DT_Boss
Exclusive Drops:
- The Joker


Droptables
Dungeon6_RareItems_DT:
Possible Drops:
- Emergency Kill Sword
- The Butcher
- Replica Prize Helm
- Doomed Chestplate
- Dark Leggings
- Clown Boots
Dungeon6_DT_Common:
Possible Drops:
- Quick Heal x1
- Dungeon Key Fragment x1
- Sturdy Essence x1
- Enhanced Essence x1
- Silver Coin x4-6
- Gold Coin x1
- Insanium x1
- Crystal x1

- Experience Points x10-12
- Book Of Tomes x1-2


Dungeon6_DT_Weak:
Possible Drops:
- Quick Heal x1
- Dungeon Key Fragment x1
- Sturdy Essence x1
- Enhanced Essence x1
- Silver Coin x3-5
- Copper Coin x20-40
- Insanium x1
- Crystal x1

- Experience Points x5-6
- Book Of Tomes x1-2


Dungeon6_DT_MiniBoss:
Possible Drops:
- Quick Heal x1
- Dungeon Key Fragment x1
- Silver Coin x6-8
- Gold Coin x1
- Sturdy Essence x1-2
- Enhanced Essence x1-2
- Foam Sword x1
- Crystal x1
- Insanium x1

- Book Of Tomes x1-2
- Experience Points x10-12
- Enderius Challenge Token Crystal Socket x1
- Bone Gang Challenge Token x1


Dungeon6_DT_Boss:
Possible Drops:
- Quick Heal x1
- Dungeon Key Fragment x1
- Silver Coin x7-10
- Gold Coin x1
- Sturdy Essence x1-2
- Enhanced Essence x1-2
- Crystal x1
- Insanium x1

- Book Of Tomes x2-3
- Experience Points x10-12
- Enderius Challenge Token Crystal Socket x1
- Bone Gang Challenge Token x1
- Lord Varson Challenge Token x1
 
Last edited:

Tankdest22

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#9
Dungeon 7 - TBD
Difficulty: TDB
Length: TDB
Bosses: TDB
 

Tankdest22

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#10
Reserved for D7's part II
 

Tankdest22

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Jun 29, 2017
144
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#11
Dungeon 8 - TBD
Difficulty: TDB
Length: TDB
Bosses: TDB
 

Tankdest22

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Jun 29, 2017
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#12
Reserved for Dungeon 8's Part II
 

Tankdest22

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#13
Dungeon 9 - TBD
Difficulty: TDB
Length: TDB
Bosses: TDB

if we somehow get this far...
 

Tankdest22

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#14
Reserved for Dungeon 9's Part II
 

Tankdest22

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#15
Dungeon 10 - TBD
Difficulty: TDB
Length: TDB
Bosses: TDB

now this is just crazy. someone stop this potential madness...!
 

Tankdest22

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#16
Still gonna reserve this on the off change we EVER somehow make it to Dungeon 10. I can dream you know!
 

Tankdest22

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#17
CHALLENGE BOSSES BELOW AFTER THIS POST!
will add soon. me promise... pls nu kill
 

Tankdest22

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#18
]-----Fabled Story Teller-----[
Difficulty: Easy
Max Party Size: 3


Lore:
She was once part of the only remaining settlement of villagers as Varson's conquest as a librarian wanting to keep the villager history alive. Her troubles began when, in a desperate plea to save her and her people from extinction, she prayed to an evil entity (whom she heard was able to perform miracles) for a solution and it answered. It told her it would provide her with the means to save her people but in return she simply needs to read a book and perform the spell in it. She, without thinking, took the bargain and almost instantly, a book appeared in her hands that contained a spell to open a portal to another world. As requested she began to read and perform the spell that was shown in the book and sure enough a portal opened and these creatures walked out that identified themselves as "humans". Nicolas, the leader of the band of villagers, pleaded with them for their assistance in saving their world and they eagerly agreed. However, after the humans agreed to help, the book exploded in the hands of the librarian but did not injure her and simply caused her to be flung backwards. Upon recovering she brushed it off as a byproduct of the spell after being questioned by a worried Nicolas. However, that night, she began hearing the entity's voice in her head beginning to tell her to leave at which, against her will, she complied... Not much is known what happened to her after that. However, next time she was seen, she was found a long ways away from the village in a strange ancient library uttering indecipherable words by the humans. They discovered that she had became a psychotic librarian who's unholy obsession with magic books has driven her almost completely insane and that she continues to get a constant supply of new magic books from an entity she deems as her "master" that continue to further push her to total insanity...
More Information coming soon...

Enemies:
Fabled Storyteller
Health:
Armor Points:
Damage:

Skills:
Possible Drops when Defeated (Self):
Possible Drops when Defeated (Cache):
 
Last edited:

Tankdest22

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#19
]-----The Bone Gang-----[
Difficulty: Moderate
Max Party Size: 5


Lore:
The Bone Gang is a notorious band of skeletons that are feared for their cunning and skill when it comes to raiding their victims and leaving nothing behind. Those who dared stand in their way were met with a painful death at hands of either the swift and cunning Shuffle, the strong and deadly Breaks, the mysterious and agile Cripple, or their leader, Bonely. But once, they were all but mere faceless skeletons wandering the world, looking for a purpose until by seemingly fate, they all met each other while scavenging a raided village for weapons and supplies and became quick friends. However, overtime they realized that they worked so much better together and eventually formed the gang and.... a family. Their fate changed with the news of these new creatures called "Humans" that entered through a mysterious portal created by the desperate villagers who were facing mere extinction at the hands of Varson. Bonely saw this as a money making opportunity to profit Varson and from the remaining villagers. Eventually threatening the leader of the remaining villagers, Nicolas, to pay him a ransom to keep him and his gang from killing the last of them and the humans while at the same time Varson was paying him to keep the "Human problem" at bay as Bonely had offered to kill any humans who dared stand in Varson's conquest to spread his power. Bonely as well as the other members of his gang eventually began to grow distasteful with Varson and his conquest...

Enemies:
Bonely
Health: 2000
Armor Points: 0 (+7)
Damage: 20
Skills:
[Bond of Family - Passive] - At the start of the fight is invulnerable to all damage. Will only attack with volleys of arrows that will heal all members of his gang for each arrow that successfully hits his target. Killing the other members removes his invulnerability.
[Final Stand - Passive] - Upon the death of all of his members. Goes into a devastating rage gaining increased damage and speed as well as using a new set of attacks. Triggers Phase II of the fight.
[Dodge - Passive - Phase II] - Has a chance to dodge the enemy's attack. Healing 15 health.
[Healing Crystal Summon - Phase II] - Uses one of the many artifacts looted by him and his gang to summon a healing crystal to constantly heal him in battle. This skill triggers at 40% health.
[Mad Dash - Phase II] - Unleashes his inner anger and dashes at his enemy multiple times with unnatural speed. This attack cannot be avoided and the enemy will be dealt 2 true damage for each hit.
[Cluster Bomb - Phase II] - Leaps into the air and throws a bunch of small bombs to pummel the ground with. Any enemies hit by the bombs are dealt 40 damage and set on fire for 10 seconds.
[Call of Storms - Phase II] - Uses one of the many artifacts looted by him and his gang to call forth a deadly storm to pummel the area with lightning bolts. Enemies struck by the lightning take 10 damage.
[Knockout Punch - Phase II] - Punches the enemy with a rage filled punch that deals 10 damage and stuns the enemy for 4 seconds and inflicts Nausea I for 11 seconds.
[Flurry - Phase II] - Attacks the enemy with many quick attacks. Each attack deals 1 true damage and inflicts Weakness II for 10 seconds.
Drops when Defeated (Self):
- Dungeon Key Fragment x1
- Legendary Bottle x1
- Repair Gem x1
- Experience Points x500-700

Possible Drops when Defeated (Cache):
- Challenge Token Power Crystal x1
- Dungeon Key Fragment x1
- Copper Coin x40-70
- Silver Coin x15-25
- Gold Coin x2-6 1
- Enhanced Essence x1-2
- Legendary Essence x1-2
- Crystal x15-20
- Fragment x1
- Soul Gem x2-5
- Light Dust x1-3


Breaks
Health:
1,500
Armor Points: 0 (+7)
Damage: 25
Skills:
[Enrage - Passive] - At 40% health, becomes enraged and gets a permanent increase in damage and movement speed.
[Sonic Slam] - Slams the ground with an empowered slam by the help of an artifact. Enemies hit by the shockwave are dealt 10 damage and are stunned for 3 seconds. The damage increases if the enemy has the Resistance buff. If the enemy has Resistance V or higher the attack will deal true damage.
[Ground Slam] - Slams his axe into the ground in front of him causing a shockwave that moves forward. Enemies hit will be dealt 50 damage.
[Charge - Enraged Only] - Charges at the enemy at high speed. If he makes contact with his enemy while charging the enemy will suffer 4 true damage and be inflicted with Nausea I for 10 seconds. If he is hit during this attack he will an additional 10 damage and will be stunned for 4 seconds.
[Flurry] - Attacks the enemy with many quick strikes each strike dealing 1 true damage and inflicting Weakness II for 10 seconds.
Possible Drops when Defeated (Self):
- Dungeon Key Fragment x1
- Mythic Coin x1
- Repair Gem x1
- Crystal x10
- Fragment x1
- Enhanced Bottle x1
- Experience Points x100-200


Cripple
Health:
1,500
Armor Points: 0 (+7)
Damage: 18
Skills:
[Enrage - Passive] - At 40% health, becomes enraged and gets a permanent increase in damage and movement speed.
[Artifact of Crippling - Passive - Non Enraged Only] - Nullifies most positive effects on enemies.
[Touch of Blindness] - Blinds all enemies within 30m completely for 10 seconds.
[Touch of Death] - Attacks the enemy with a deathly touch, inflicting 6 true damage as well as inflicting Weakness II and Slowness I for 10 seconds.
[Inversion Bolt - Enraged Only] - Fires a bolt from his All Seeing Star at the enemy which deals 25 damage and inverts any positive effects they have into negative ones.
Possible Drops when Defeated (Self):
- Dungeon Key Fragment x1
- Mythic Coin x1
- Repair Gem x1
- Crystal x10
- Fragment x1
- Enhanced Bottle x1
- Experience Points x100-200



Shuffle
Health: 1,500
Armor Points: 0 (+7)
Damage: 20
Skills:
[Enrage - Passive] - At 40% health, becomes enraged and gets a permanent increase in damage and movement speed.
[Lightweight Immunity - Passive] - Grants immunity to Weakness and Slowness debuffs. Each time you are inflicted with either debuffs you will heal 6 health.
[Evade - Passive] - Quickly evades the enemy's attack. Healing 15 health and giving you Resistance II for 10 seconds.
[Clone Attack] - Summons 6 clones of yourself to attack and confuse the enemy. The clones are destroyed with a single hit but if they hit an enemy they will explode dealing 20 damage and will expire after 30 seconds. Summons 12 when enraged.
[Disorent - Enraged Only] - Inflicts Nausea I, Weakness I and Slowness II for 20 seconds to all enemies within 40m of you.
Possible Drops when Defeated (Self):
- Dungeon Key Fragment x1
- Mythic Coin x1
- Repair Gem x1
- Crystal x10
- Fragment x1
- Enhanced Bottle x1
- Experience Points x100-200
 

Tankdest22

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#20
]-----Four Horses-----[
Difficulty: Hard
Max Party Size: 6

Lore:
These beings are as old as the world itself. They come in various many forms ranging from plagues, war machines, famines and mass deaths. They physically manifest as horses when almost fully awakened. Many tales have been told that they are the signs that an apocalypse is beginning starting with mass famine then eventually sickness takes hold and war breaks out over what is left and in the end death covers the earth. Not even Varson himself dared to want to awaken these beings intentionally. However what Varson didn't realize is that his conquest has begun to awaken them. Should they be awakened and reach their full power, no force will be able to stop the destruction they are going to cause and the world will end.

More Information coming soon...

Enemies:
Famine

Health:
Armor Points:
Damage:
Skills:
Drops when Defeated (Self):


Pestilence
Health:
Armor Points:
Damage:

Skills:
Possible Drops when Defeated (Self):


War
Health:
Armor Points:
Damage:

Skills:
Possible Drops when Defeated (Self):


Death
Health:
Armor Points:
Damage:

Skills:
Possible Drops when Defeated (Self):
Possible Drops when Defeated (Cache):
 
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