The Jobs Economy

Mar 27, 2020
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#1
A letter to the Maestrea team



Maestrea is an amazing server and has one of the most amazing and helpful communities, as well as a wonderful development team. Unfortunately, the playerbase has dropped over the times and even as much as I wish to return to playing on this server, I simply can’t.

Maestrea is an economy driven server, which all the other systems such as towny, dungeons, relics and crates rely on. However, there is an inherent flaw with the current jobs system. One of the most difficult things in game development is ensuring there are no cheeses within the game. It is a well-established fact that players will choose the path of least resistance when playing a game, even if that path is not fun or even boring.

With the current job’s mechanics, the easiest way to make money is to spend 15 mins grinding at a mob grinder, a task that is clearly no fun and requires no challenge whatsoever, simply pressing the mouse button over and over. This is the issue with Hellworker, Rancher and Hunter job, and is similar to most other jobs. Thus, when new players join and are recommended to grind out Hellworker to make money, while levelling the task might seem interesting, however upon reaching level 100 it becomes a chore.

It is simply frustrating having to dedicated 10-15 minutes every hour mindlessly clicking my mouse button in order to keep up with the economy. There is also a Fear OF Missing Out moment with this, as players feel like they have to hit the grind once an hour, or they miss out on potential money and time limit.

Ideally, in most money-making games, as the players levels up and begins to make more and more money their tasks change. Additionally, there is also an automatic system in place that makes money on their behalf, and although there are workers in place on Maestrea, they seem rather slow and ineffective – forcing the player into grinding.

I suggest that the job economy in Maestrea be revamped. It of course would be an enormous undertaking and could throw the balance of economy in the server out of place, however for the longevity of the server, I feel it is for the best. One positive I have with the jobs is the brewer job, which allows for large scale operation and automation, allowing players to actively work to monitor their brewing and having a large supply of brews to turn in.

I suggest that the jobs economy be revamped into tiers: Simple, Intermediate and Difficult. Players must firstly achieve level 100 in a simple job before moving onto the next tier. Simple jobs would be mindless tasks: grinding at spawners and similar. These would have a max pay of 25k per hour at level 100, which would incentivize players to move onto Intermediate jobs. These would require more work: lumberjacking/mining/farming and would pay a max of 66k per hour at level 100. Finally, difficult jobs would require a large set up and would require precise thought-out workings: for example, brewing (I would like for some jobs such as enchanting and jewelling to be changed to a similar style, requiring some effort rather than being mindless clicking). Difficult jobs would of course pay the most per hour, incentivizing players to play interesting jobs rather than being burnt out by constant grinding.

Additionally, I would hope that the hourly limit be changed to a daily, or ideally a weekly one, so that players that can only play on a schedule be able to keep up with those that can login every hour for 15 mins.

Thank you for reading, and I hope you take this into account. I wish to return to Maestrea, but currently the need to spend most of my time grinding boringly and aimlessly does not appeal to me.
 
Jul 27, 2020
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#2
I agree with this. Maestrea's playerbase has dropped to the single digit. This is also why I lose motivation and do not play as often as before. I am not saying all the staff, but some staff members have turned a blind eye and insist that the sever is actually growing.

MAESTREA NEEDS DRASTIC CHANGE. Not soon but NOW. Like RIGHT NOW.

1. More advertisement. Pay for featured advertisement, so that we stay on top and people will join

2. New content must be constant. You cannot wait for players to be burned out before you start releasing new stuff again. Otherwise they will leave.

3. We need an "in thing" game mode right now. Minigames, Prison, or maybe even Factions. These will not overlap with Maestrea towny.

4. Whatever Chaos_Naochii said ^^

I do hope that I did not waste my time typing these, and people will actually think about my suggestions. If the server does not improve then I might consider actually leaving for good
 
Jul 10, 2017
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#3
Id necro an old post that's semi related to this but Ill just let the results speak for itself. The TLDR version is me and another player called this (in not quiet a specific of a way as you did kudos to you) and look now its happened sad man face :c I just came back from a few months because I just could not get into the servers game play and its even more ded now :c
 
Nov 23, 2019
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#4
This is cool. Altho tbh I think Maestrea may need even more drastic change. I think it needs more or less a fresh start. I think this would be a good start but I also think large parts of the relic and items tier system should be revamped. Removing inconsistencies, old items that no one ever uses (*coff* every bottle except mythic). I don't think this will happen tho sadly as Soap doesn't have a lot of time and I fear that the server is alreday beyond help.
 

ElliotJD

Admin
Staff member
Content Member
Admin
Jan 12, 2019
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#5
If only there were a content team dedicated to items that have been releasing fresh content indicating they're working on interesting projects as we speak...
 
Mar 27, 2020
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#6
If only this new 'content' didn't comprise entirely of new relics and arcanas, which everyone already has way too many of...

I'm simply opening up a discussion, so no need for any of the sarcasm.

Anyway, this post was written 2 months ago - let's look at the updates chat in the Discord and look at the new content released since then, and if it tackles the issues I've addressed in this post.

-Shady trader has come and gone multiple times - still a good money sink, but not new content
-New relics released - as if players need any more
-New arcana's released - as if players need any more part 2
-Halloween relics released - old relics brought back and new relics, netherite gear - still, players have multiple chests full of relics
-Various bug tweaks - this is good, but doesn't address content/jobs
-LVL 200 job titles - just released today, although just furthers the grind for everything. I'm sure everyone is super excited to spend 100 hours clicking over and over again to get a title :D
-New spawn - looks very pretty, but its not "content"

My post addressed the repetitiveness and complete numbness of working jobs in Maestrea, how this negatively impacts player experience and how its actively killing the playerbase. As well I addressed the uncontrollable inflation of the economy, and how it is a barrier to new players. Since September I did not see any indication that these two things are being addressed.

If you think I'm wrong in what I wrote, go ahead and release even more relics that will be instantly placed in some chests never to be seen again.
 

Kl0zer

OwOverseer
Staff member
Content Member
Overseer
Mar 30, 2019
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#7
Harmonized Archaic Relics are new content. Halloween Event + Maestrea Anniversary event are new content. So there are some things you missed there. Not to mention you don't count new spawn which is new content from the build team, Relics, and Arcanas, which are new content from the items team in addition to other things such as Harmonized Archaic Relics. Level 200 Job Titles, also are new content. Also, there are a number of jobs where 'clicking over and over again' doesn't do anything. To quote a post in the 200 job title thread:

"Higher levels will always require more work as they give more reward. Reviewing the relative ease to level some jobs compared to others is definitely within the realm of possibility though, it might not even be unreasonable to think that since job titles are being looked at, jobs themselves may also be being looked at. Guess you'll just have to keep an eye out for updates and information... "

Just saying things are bad, being negative and sarcastic in your responses, that doesn't help. Suggestions such as ones made in your original post do. You suggested a massive job and economy rework. You yourself said, "It of course would be an enormous undertaking and could throw the balance of economy in the server out of place, however for the longevity of the server, I feel it is for the best." This sort of task wouldn't be done in a matter of months, considering how much discussion and work it would take from a number of different people. Quality work takes time.
 
Mar 27, 2020
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#8
I mentioned the Halloween event in my reply, but that consisted of adding more relics. Relics, while technically "new content", don't add much to current Maestrea - most players already have the tools they need, and currently there is no use case for these relics - Raid Tier gear is better for dungeons, and all relics are basically OP for vanilla Minecraft. PVP doesn't happen nearly enough on this server either to make relics useful for that.

While the new spawn is great, it doesn't provide content for players - I can run around it and admire it for an hour, but that's about it.

"Also, there are a number of jobs where 'clicking over and over again' doesn't do anything. "
I will once again say that if there is a job that reaches limit relatively quickly, and requires nothing more than clicking, players will ultimately flock to it more. Having jobs that require skill or actual work isn't enough - most players simply will stick to the easier option.
My original issue is the fact that these jobs exist and how negative it makes the player experience.

I suggested a big undertaking yes, but there are a million ways to go about tackling this issue - hell it could've been as simple as limiting the hourly rate for certain jobs, or adding a daily rate for a job, which makes players switch up their game. I did not expect the team to take the 'tiered approach' I described, but did wish to see any indication that any change will come.
Here are some more suggestions, if you'd like:
- The tiered approach as described in original post
- Capping the limit for easier jobs at lower amounts, and not changing anything else
- Adding a daily limit to jobs, making players switch between 4 jobs. So for example 100k with hunter, then 100k with farmer, 100k lumberjack etc, for a maximum of a decided number.
- Adding different job groups for the different job types - Fighting for Hunter/Hellworker/Rancher, Gardening for Lumberjack/Farmer, Trade for Enchanter/gemcutter. With a daily limit for each.
- Switching the hourly limit to a daily limit, or weekly, as I have mentioned before
- Increasing payout for mobs, but not counting mobs spawned by spawners.
- Revamping the workers to produce (such as 50k/hr), but making them use more coins and disable manual work then. (Switching between manual jobs/auto)
- Simply disabling the 'click grindy' jobs until they would be fixed

These differ in complexity and time to implement, but as you can see there is a lot that can be done to improve the Jobs Economy, because in its current state it is negatively impacting player experience. This rework could be released along with a server reset (which is discussed in another thread), if it were to happen.

The only reason I replied sarcastically and negatively is because of Elliot's sarcastic reply, which stated that work on new projects has been indicated. I have no problem with waiting for such a rework, if it takes a year or more.
 
Jul 27, 2020
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#9
These days I only go active to grind and deposit money in the bank. Most staff (not all) don't really give two cents about what players think. It feels like I'm wasting my efforts trying to help find solutions for the server.
 

Murdoc

Known Member
May 3, 2017
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#10
sooo is this the time to throw in a buff for cook? I have never seen any of the reasons for it being nerfed, let alone anyone really bothering with this "side job."
 
Jul 27, 2020
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#11
sooo is this the time to throw in a buff for cook? I have never seen any of the reasons for it being nerfed, let alone anyone really bothering with this "side job."
well I think weve gone to this level where the server is beyond saving. New players dont even stay for long. Unless the staff team does some changes with our advertising then nothing is gonna happen. We have good content and ideas tbh.
 
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